Friday, 13 May 2011

Character Rigging

At first i consider of which sort of actions the character is going to perform and then i build the rig according to that. Then I start putting up the joints accordingly with a joint tool (skeleton > joint tool) . Then i start creating all controllers as per rigs requirement with CV curve tool or nurbs curve tool.  After that i put Ik handles in hands and legs and then constrain joints at respective controllers. I select the joint chain and shift selects the mesh which i would bind. (skin >bind skin > smooth bind ) and at last paint the weight on the skin with paint weight tool (Skin > edit smooth skin >paint weight tool)






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