Saturday, 14 May 2011

Lighting Process

Characters: I used 2 point lighting for lighting capoeira fight, which consists of Key and fill lights which plays primary roles in the lighting technique as it gives main look and fill to the whole image. Later I used various types of layer renders such as Ambient pass, Key pass, Fill pass, Occlusion, Motion vector pass.

Ambient pass:-  It give a flat look and feel

Key pass:- Key pass is just like sunlight, it acts as a main source of light


Fill pass:- It fills the non lighted part of the mesh, i.e empty areas

Occlusion:- It gives a contact shadow between two object mesh.
Contact
Motionpass:- I used this pass to give a blur feel to the image when the animation has some fat actions.
Composited view:- This is the final view of combining all the passes in a compositing.


The palace training grounds: The Procedure for lighting the background is same as that of character here is the final composited output for BG.

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