Friday, 13 May 2011

Character Texturing

UV: I unwrapped UV of characters. I used Best Plane tool for UV unwrapping and I arranged all UV’s of body in 0 to 1 UV space. Then i took UV snapshot & save it as JPEG file format. I took this file in Photoshop & made hand painted texture map. I applied Blinn Shader on body in color attribute i applied color map & on bump attribute i applied bump map.





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